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Learning Objectives

1.  Using a gaming technology, collaborate with team members to accomplish a mission.

2. Team must assign tasks playing to the team members strengths and weaknesses.

Required Readings

Sheldon, L. (2020). Multiplayer classroom: Designing coursework as a game. CRC Press. Chapter 13-15

Resources

Lesson 3 Instruction Video

Printable Handout

Gamification Myths You Need to Stop Believing

Myths and Pitfalls of Gamification

Discussion Question

Quick Quiz

References

Sheldon, L. (2020). Multiplayer classroom: Designing coursework as a game. CRC Press.

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